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Retro Rewind re-creates the glorious drudgery of working a '90s video store

April 14, 2026 Development Source: Ars Technica

Retro Rewind re-creates the glorious drudgery of working a '90s video store

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As the days go on, you’ll slowly unlock minor variations in this seemingly inexorable cycle. A new video release day, for instance, might mean moving the old copies of “Forward to the Past” to the bargain bin in order to make room on the shelves for new copies of “Die Trying” (the parody film titles are hit-or-miss, but can have their own nostalgic appeal). And fixing the slushy machine behind the counter means getting occasional breaks from making change for to spend a small 15-second mini-game making a snack for a customer. There isn’t a lot to worry about in terms of time management or customer service, either. Each day’s in-game clock doesn’t even start until you flip on the “OPEN” sign, for instance, meaning you can spend as long as you want each morning restocking the shelves and ordering and placing new furniture without any penalty. And while customers can sometimes storm out when you insist on them paying a late fee, I never saw one leave because of a long wait to check out or because the movie they wanted wasn’t available. Despite all the manual effort you need to put in, this video store business practically runs itself. While there are likely strategies for making profits a bit faster, there’ pretty much no risk of taking a loss as long as you do the bare minimum to stocking the shelves, checking out customers, and ordering new movies when you can afford to.