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Ars Live recap: How can we stop publishers from killing their own games?

August 14, 2026 Development Source: Ars Technica

Ars Live recap: How can we stop publishers from killing their own games?

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One of the biggest problems we faced on this is so many governments and ruling bodies aren’t sure how the law applies to this. So I figured, OK, if we can have a million people coming to the EU commission saying, ‘Hey, please resolve this.’ Even if they don’t agree with it, clarify the law on this. Like, do we have protections on this? I thought, OK, they’ll look at that and they’ll settle it one way or the other. Nope. Instead, they managed to just dodge it in every way and say, “Oh, yeah, we’ll let the courts in each country handle this, even though our part of our job is to harmonize policy across the member states.” In my opinion, they’re not doing their job. Not because they disagree with us but because of their charter for this. But during that time, all the attention from that helped us to gather a lot of support and attention from EU Parliament. And they’ve been very favorable to what we’re trying to do. And right now, we’re scheduled, so far so good, to get included into the Digital Fairness Act, which, it’s a complete coincidence, but it happens to cover many issues that we’re practically a perfect fit for.